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Top 6: February 8th 2023
Interactive

Child Focus: OK Groomer

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Top 6: February 8th 2023
Playgrounds don’t only exist physically anymore. Children are playing together virtually more often, and adults with bad intentions are finding their way into this world as well. To counter this, Wunderman Thompson created the 'OK Groomer' game for Child Focus. A virtual playground in which children playfully learn how to outsmart online groomers – adults who approach children for sexual contact. A whole world against grooming: Grooming rates have skyrocketed during the lockdowns. And reports of grooming have continued to rise at Child Focus, the Belgian Center for Missing and Sexually Exploited Children. That’s why they decided to tackle the problem where it occurs, in online games, and more specifically in the hyper-popular Roblox: a virtual universe in the metaverse where children can play and create games for free. Groomers found their way onto this platform as well. So, to help the fight against them, we launched Ok Groomer. An educational Roblox world in which young gamers learn to fight online grooming through a series of mini-games. Groomer tactics pop into these games like the bad guys in games. When kids learn to outwit and defeat them, they earn coins that they exchange for groomer repelling skins: the ultimate proof meant to keep the online predators away. To remain relevant in the future, new mini-games are added sporadically. In this way, ‘OK Groomer’ will always remain topical as a tool in the fight against online groomers. Besides children, it is also important to sensitise parents. Therefore, a broader-targeted OK Groomer campaign is also rolled out on social media aimed at young parents. They will get all the info on the problem of online grooming and practical tips to keep an eye on it. ​
Credits Other credits

Contact: Stephan Smets, Stéphanie Leyn

Agency

Account Managers: Diede Michiels, Barbara Van Duffel

Strategy: Alexander Kolenberg

Design: KingComa, Jeffrey Uten, Jorg Meyer, Cedric Trefois

Digital Project Manager: Hugo Groensmit

Development: Bram Verdyck, Joran Schaeffer, Giele Cools, Sofie Gagelmans, Sam Serrien, Koen Speelmeijer

Motion Design: Bert Beckers, Karel Van Gucht

Production: Caroline Van Ranst

Sound Design: Menno Van Riet

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