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Top 6: April 5th 2023
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hear.com: Blackout at Mt. Earverest

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Top 6: April 5th 2023
For the first time ever, teenagers can play a Roblox game inspired by a hearing test. The world's leading online hearing care provider hear.com has launched 'Blackout at Mt. Earverest', an online game in which young people can test their hearing in a fun and easy way. The game was developed and implemented for the US market with the advertising agency Grabarz & Partner and Headraft, an agency for immersive communication. According to a WHO study, one billion young people are unknowingly at risk of hearing loss. Untreated hearing loss not only affects self-esteem, but it can also delay personal development and lead to difficulties at school. The game launch of 'Blackout at Mt. Earverest' is an innovative and entertaining way to provide awareness. The game is aimed at teenagers between the ages of 13 and 16, who are at a critical stage in the decades-long diagnostic gap between toddlerhood and retirement age.
'Blackout at Mt. Earverest':
Excitement at Mt. Earverest! Someone has blacked out the moon! Roblox players are just in time to help the inhabitants of the game world, who are now living in darkness, to turn the big moon switch at the summit back on. On the way, players will have to overcome a canyon, conquer a waterfall, and build a tower to the top. A rabbit, a fish, and a giraffe help them find their way in the semi-darkness of the game world with their sense of hearing. What they don't know: it's not just about reaching the top of the mountain, but also about testing their own hearing. Players with low scores who may be affected by hearing loss can call hear.com's hearing experts for a free consultation at 305-551-2085. While hear.com primarily focuses on helping people with age-related hearing loss, more than ten years of market experience has shown that young people still show little awareness of their own well-being and potential hearing loss. So hear.com is going where the young people are: the game platform Roblox, which is used by 67.3 million active players every month for over 4.6 billion hours. Players who reach the finish line - the top of Mt. Earverest - are informed not only of their score, but also about the fact that various facets of their hearing ability have been tested during the game. In case of a lower score, users are advised to pay attention to their own hearing and, if necessary, to get a hearing test.
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